How to Play CATAN – CATAN FAQ’s & Strategy
CATAN is a great game of strategy and bartering. If you are looking for a fairly quick game to play with a small group of people, it doesn’t get much better than CATAN. To help you get started, we put together a little CATAN FAQ to answer common questions!
- 3-4 Players, 60 minute playing time
- Tons of replay value
- New graphics, board and cards
- Expanded Rule Book
- Winner of “Game of the Century” award
How to use the CATAN FAQ
CATAN is an awesome tabletop game of trading, building, and settling. It can be a little daunting for new players so hopefully this post will help you out! Look for your question in the accordion box below and click on it to find the answer to the question. If you don’t see the answer to a question you had about the game, please add it to the form at the bottom and I will update the FAQ for future visitors!
What is the Turn Sequence for CATAN?
- Roll for Resources – Roll 2d6 to determine what land will yield resources your turn. Remember, rolling a 7 means you get to move the robber!
- You may Trade – At this point, you can trade resource cards to other players or do maritime trade. Remember, in maritime trade, you must trade 2 or 3 of the SAME resource.
- You may Build – Now is the time to build settlements, roads, or buy development cards.
What CATAN Pieces do players start with?
You start the game with 2 settlements and 2 roads. The person who goes first places their settlement first. Then it goes left until the last person places their settlement. The last person then places their second settlement and second road. Its a serpentine turn sequence.
How many points does a player need to win CATAN?
To win CATAN, a player needs 10 Victory points.
- Settlement = 1 Victory Point
- City = 2 Victory Points
- Longest Road = 2 Victory Points
- Largest Army = 2 Victory Porints
- Victory Point VP Card = 1 Victory Point
What does the Robber do in CATAN
The Robber, when on a hex, means no resources can be gained from that hex. Also, when a player moves the Robber, they get to choose a random resource card from one of the controlling players of that hex. The Robber is moved when a 7 is rolled or when a knight card is played.